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Sorcery! Part 4 Download 2gb Ram

Updated: Mar 19, 2020





















































About This Game An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3. + Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do+ Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed+ Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?+ Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...+ New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe+ Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3+ New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike SchleyPRAISE FOR PART 3"This is spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point. A bold step away from the confines of the source material, and a coherent and completely novel experience." - Rock Paper Shotgun"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5 "[One] of 2015’s best iPhone games", TIME magazine "This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner, 5/5 THE STORYThe Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been sent, alone, to break into the Citadel of Mampang and get it back. Armed with only a sword, a book of spells, and your wits, you must make your way through the mountains, into the Fortress, through the city within and finally locate the Archmage himself. If you are discovered, it will mean certain death - but sometimes even death can be overcome...From the creators of TIME's Game of the Year 2014, "80 Days", comes the final instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same. Part 4 can be played on its own as a complete stand-alone adventure, or players can load their games from Part 3 to continue the narrative where they left off.Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone). Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions. Praise for the Sorcery! series: * "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics * Top 20 Mobile Game of 2013, Touch Arcade * Top 25 Mobile Game of 2013 Gamezebo * Gold Award, Pocket Gamer * "Some of 2013's best interactive storytelling" - IGN * "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku 6d5b4406ea Title: Sorcery! Part 4Genre: Adventure, Indie, RPGDeveloper:inkle LtdPublisher:inkle LtdFranchise:Fighting FantasyRelease Date: 22 Sep, 2016 Sorcery! Part 4 Download 2gb Ram Greate game, get it everybody.. 6.5\/10A overall good part of a 4 part game series. However I can't help but feel that they rushed through the process of making this simply to put it out there. The visuals: Plain and simple, it does not contain as much details as the previous parts, which is sad because I had hoped the parts would only become better along with the experience this rather new company got from the 3 last parts of Sorcery. Most of the map is simply mountains that you can not go to, and the inside of Mampang does not contain much more than large deserted areas of dust and crops. Once you enter the buildings inside of Mampang, you get a little better view of what's inside, yet you still feel isolated. You can hear a hint of people surrounding you everywhere you go, but visually you only see a open field of dust. So imagination is the key here I think. Aside from lack of visuals, the visuals that do exist are pretty good, I like the way they draw everything and use pictures from the orignal books to describe characters appearences (perhaps more pictures of characters for the future though? Newely drawn of course). I'm not a big fan of the 3D elements that they incorporate like the timewarp towers or the large tower of Mampang, mainly because the timewarp towers fly around the screen when the game decides to steer the camera around for visual effects, and that the high tower of Mampang is quite chunky, you can see that they tried to make the tower round but it came out more like a stop sign than a circular shape, however this may just be a difference in taste.The sound: Not much to get here either I'm afraid, mostly the sounds you will hear outside are the whisperings of the wind. Once inside of the fortress the background sound effects like the laughter of the townsfolk gets dialed down enough to barely be heard, you will mostly sit in the quiet and read the story that is written in this game, until you turn your volume up, only to fly out of your seat when you open your spells which has this loud bang that will wake up the dead on that kind of volume. So unless you feel comfortable turning your volume up and down every time you go to your spells (in a game called SORCERY), then you will have some trouble with this. However some soundeffects are rather nice, for instance the soundeffects in the sewers are well made, there are areas where the sounds are quite good, but this is still a big concern for me.The story: Really good, this is where the game truly gets brilliant, and the reason for why I personally play it. They've taken the story from the famous books "Steve Jackson's Sorcery" which makes this game come together so very nicely. They've managed to incorporate the story of the books nicely into this game, you feel free as there is no lack of decisisions to make, and you keep your interest from the story which you get to read, and take part of above all.Tips: One thing you should be vary of when playing this game, you can never be quite sure if your game will be saved if you press "Quit" in game. Personally I played for quite some time, I ended coming far into the game when it got very late and I decided to press "Quit" in the game (There is no save button which is a major flaw), and I woke up this day to open sorcery when I got to the main screen and apparently had to choose adventure all over and do it all again. So my advise is to test it a few times to make sure it will save, and perhaps if you can leave the game on at all times until you've finished the game.. The best of all of them. Fantastic finish for a great series from Inkle.. The first part of the game was a faithful adapation of the original books, Inkle then go to supercede themselves with each part. Part 4 is a superb example of storytelling and true role play gaming.Buy the series, you won't regret it.. I want to like this chapter, I really do.The complete randomness of choices detract from what could have continued an interesting tale. Much of the game involves guessing what you think the designers want you to do--instead of choosing your own path--and you are often punished for choosing incorrectly, even if you follow gameplay logic already presented to you. The story is also stymied by situational puzzles that bear little if no connection to the larger story. Navigation, sadly, is also a mess. Once you pass through a location, sometimes you are able to backtrack, and other times you are not. And then, sometimes when you are allowed to, there is no purpose to it, as the game indicates that there is nothing more that can be done here. The mix between linear progression and choice of movement is, again, unfortunately, stymied by an overall lack of structure and greater intent. What was once a charming little adventure has collapsed upon itself, lacking the structure of a cohesive story and consistent gameplay rules; often, too often, random situations are presented to you with random choices to select -- with no consistent logic. Options in one situation for example, are often not presented in another, similar situation. Good games create an environment with a set of rules and provide interesting choices within that structure. This chapter lacks that systemic structure.The primary weakness of this chapter is a lack of focus of intent. There is scant evidence of a lead designer, as the volume of random situations and random choices scatter what could have been--what I hoped would have been--a satisfying conclusion.. Edge of Tomorrow meets Planescape: Torment meets Stanley ParableImmensely Clever RPG\/Choose-your-own-Adventure game that adds loads and loads of content to the original gamebook.Part 4 is by far the best in the series.Highly recommended.. An amazing finish to the great adventure. It's fascinating how they rebuilt and added to the original gamebook and managed to rebuild the original boring ending into something really clever and satisfying.The possibilities are immense, the secrets innumerable. It will take quite some time for someone to uncover them all and reach the best and fullest ending.I can't wait to check out all the things that I've missed in New Game Plus!. Every corner is filled with mystery and adventure. Definitely one of the better Sorcery! games, and here's the kicker:All of them were good.Funnyjoke\/10Just get the series. It's worth it.

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